Postdocs and technical positions focussing on immersive technologies

Post-doctoral researchers in immersive technologies

The Center for Immersive Experiences at The Pennsylvania State University (, in collaboration with other units at Penn State (such as ChoroPhronesis,, and Teaching and Learning with Technology), is hiring up to three Post-Doctoral Researchers focusing on areas such as immersive analytics, immersive learning, immersive decision-making, or serious games. The postdocs will be working in vibrant multidisciplinary teams that are addressing a range of topics that see transformative changes due to the paradigm shifting nature of immersive technologies. Example topics may include empirically validating immersive technologies across the academic spectrum; designing Immersive technologies for environmental decision making; exploring scientific foundations of immersive technologies. The Postdocs will be coordinated through The Center for Immersive Experiences at Penn State (Director: Dr. Alexander Klippel) but will work across projects at The Pennsylvania State University. Ongoing projects include: The Science of Being There – Immersive Virtual Field Trips for Geospatial Sciences; Visualizing Forest Futures – VIFF; Visualization and Access to Informal Settlements through Immersive Experiences; Transforming Education through Immersive Technologies; Immersive Storytelling for General Education Across the Academic Spectrum; Digital Innovation through Immersive Technologies: Establishing New Paradigms for Environmental Decision Support. Postdocs can have a range of qualifications and can come from several different backgrounds such as computer science, engineering, GIScience, landscape architecture/architecture, education, or psychology. Any subset of the list below is possible, but a strong focus is placed on technical skills as well as skill related to the quantitative and qualitative evaluation of immersive technologies. The ideal candidate must be adaptable, capable of thriving in a rapidly changing environment, where new approaches and technologies may change quickly. Qualifications include: 3D modeling and visualization skills (modeling for real time rendering a plus); programming skills (in particular C#); experience in the development of software for commercial or open source applications; code management system such as git; application development with game engines such as Unity3D and Unreal Engine; experience in learning assessment; experience in the design of experimental evaluations of (immersive) learning; communication skills for interacting with academics, instructional designers and others across the academic spectrum. The initial appointment is intended for 12 months but excellent options for an annual renewal exist depending on performance. The start date is envisioned for the fall 2019 and can be as early as September 1, 2019. Salary is commensurate with experience and qualifications. The positions are full-time, benefits-eligible academic professional on a 12-month service basis. Eligibility for benefits are contingent on your citizenship or work authorization. The following documents are required for the application: Cover letter (no more than 2 pages), CV/Resume, link to a portfolio of projects/experiences (if applicable), up to three scientific publications, three academic references (letter writers). For questions about the positions please contact Dr. Klippel Application materials should be uploaded through

To apply, use this link:

Programmer / Analyst / Developer

The Center for Immersive Experiences (CIE) is seeking an experienced software developer to complement our team to create the next generation of cutting edge immersive experiences (xR) for academic applications. Day-to-day, the successful candidate will be expected to rapidly prototype and test new ideas, interfaces and interaction mechanics, as well as create fully realized production quality applications for deployment in academic environments. This job will be filled as a level 2 or level 3, depending upon the successful candidate’s competencies, education, and experience. Typically requires an Associate’s degree or higher plus two years of related experience, or an equivalent combination of education and experience for a level 2. Additional experience and/or education and competencies are required for higher level jobs. Strong preference will be given to candidates who have experience crafting media assets to support their unity development efforts. A familiarity with and excitement for the latest generation of consumer virtual reality technology (HTC Vive, Oculus Rift, Valve Index, HoloLens 2, etc.) is highly desirable. Applicants should have experience developing custom content in the Unity or Unreal game engines, as well as familiarity with used platforms such a Blender. The successful candidate will need to be a versatile performer, capable of independent problem solving and creative thinking, while being equally comfortable working as a part of a multidisciplinary team. The successful candidate will be comfortable working in a rapidly evolving environment where tools and technologies may change quickly and problems rarely have clearly defined solutions. All candidates for this position should be prepared to submit a portfolio of relevant work along with their application materials. This is a fixed-term appointment funded for one year from date of hire with excellent possibility of re-funding.

To apply, use this link:

— ******** Dr. rer. nat. Alexander Klippel, Professor Gosnell Senior Faculty Scholar Department of Geography & Affiliate Professor of Information Sciences and Technology Director: Center for Immersive Experiences